
- #GUNSHOT WITH PARTICLE PLAYGROUND AFTER EFFECTS GENERATOR#
- #GUNSHOT WITH PARTICLE PLAYGROUND AFTER EFFECTS FULL#
#GUNSHOT WITH PARTICLE PLAYGROUND AFTER EFFECTS FULL#
I've never done a full 3D character before but I know a little bit about the character tools and the sculpting in Cinema 4D which allowed it, which was really easy to create just using Cinema alone. So, for this I did a completely CG character that was completely done in Cinema 4D. So I have never done, the shot I'm going to talk about a little is the alien shot. If you wanted to watch the whole thing, if you're watching on Cinema 4D or C4D Live, I think there's a link to my bio, a link in my bio to the website, that you can check out the ful thing there. Hello? Dude, I am out of here! - All right, so, we shot that a few months back. You know that feeling you get in your stomach when you're on a roller coaster, it just gets upset- and just as I got comfortable. And one thing I can say is it makes my dreams way more vivid. I've been meditating for an hour everyday.

S, I'm just going to go ahead and show you that and then after I show you this, I'm going to dive in to it a little bit and break down some of the shots for you. The short film is about six minutes long, so I brought just a trailer along that has the shots that I'm going to talk about today.

A few months back we shot a short film that we Cinema 4D for some of the visual effects. I use Cinema 4D for all of my projects, whether it's just pre-vis or finalizing visual effects shots. I also work as an animator for film and television. The particles can be manipulated the same as in the first process.- So, my name is Eric Demeusy, I'm a film maker based here in Los Angeles.
#GUNSHOT WITH PARTICLE PLAYGROUND AFTER EFFECTS GENERATOR#
The particles will stream out of the generator but be contained by the walls of the designate mask. Once the mask has been selected, click on particle playground in layers panel this will allow you to move your particle generator into the mask. This will allow you to select the mask.Ħ. Under the particle playground effect in the layers, click on wall then click on the drop down box next to boundary. While on the solid layer, add the particle playground effect. Draw or trace the boundary in which you want your particles contained. To control where your particles are allowed on the layer you can add boundaries by using wall controlsġ. Just know that the more particles you add to the system, the more time it will take to render. There is a range of options that let you control the particles. To do this, go onto the layers panel, click the layer with the particles and then effects>particle playground>cannon. Once you have the particles on the layer you can change their properties, such as size, and color, and particles per second. The cannon creates streams of particles from a specific point. The particle generator is set up with cannon as the default particle control. You can move the generator anywhere on this layer. This will set up a particle generator on the current layer. Go to the menu at top and click effect>simulation>particle playground. Click on the layer to which you want to add the particle playground.ĥ. Drag your project from the projects panel into the layers panel.Ĥ. Import the file that will be used in the animation. The final product was a system that carried particles down a river channel and deposited them into a delta formation.ġ. We used the river line-work to serve as walls (or boundaries) to contain the particles. Multiple particle generators (set on cannon control) were added to the composition. We started by importing existing topographical line-work for the Mississippi River and its tributaries into the projects folder. Our project utilized the particle playground effect to simulate sedimentation of the Mississippi River Basin. Posted: May 14th, 2010 ˑ Filled under: After Effects, tutorial ˑ


Fertilizer Runoff and Watershed Health (2).Project 4.0 Phs.1 Turn New Orleans to Venice.Project 4.0 New Orleans: Fall of the Armored City.+ Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +.Landscape Media III: Narration, Temporal, and Generative Tools Technical Illustration and Documentation. Advanced Site Grading and Terrain Manipulation Fertilizer Runoff and Watershed Health 2.
